swg legends imperial corvette

Corvette under attack. Every support request is assigned a unique ticket number which you can use to track the progress and responses online. You can take a maximum of 8 people up there. A versatile starship, the CR90 was used extensively across the galaxy by governments and private interests. congrats on making master pilot, Olmaal Ackiv - Naritus' first Mon Calamari Jedi Knight. You may need as much time as possible to disable it on the first few tries. Once the engine is down, the vette will come to a stop and the gunboats will continue. Hopefully you have managed to kill the gun in this single run—if not, 2 runs will easily suffice, but you'll obviously prefer to have enough blasterpower to not have it shooting at your behind as you retreat. Successfully destroying the Corvette all but requires disabling gun 5 immediately, which will give you considerable breathing room on the bottom side of the ship. If you have at least 3 people once the strike packages are done .. the vessel should be at about 50% (Assumption all pilots in the wing have Bomber Strike 2) . Now to the real trick. Now finish the vette off. Repeat the process until the shields are gone. Their undersides are on the same side as the Corvette's underside unless the vette is in the process of turning. Pour trouver du monde, il y aussi le canal JoL sur ton serveur, il était assez actif quand j'y suis passé :) Re: Imperial corvette. Many people have posted lots of good information to help anyone. To down a Cap Ship you MUST take out all components... so use the [ and ] keys to target parts selective missile fire is the best way to take down parts. Good job if you've made it this far. Then do the same for Gunship 2. It wont let me draw any more missions... also.. the b-wing was a huge disapointment. Viewed 31632 times, Reply 10 of 82 Go for weapons 5 first which is on the underneath of the Corvette. A hyperdrive-equipped multi-purpose transport, the Lambda-class T-4a shuttle was developed by Sienar Fleet Systems for use in the Imperial Navy. Imperials will be sent to the Corvette to eliminate a Rebel officer of high rank. Now wait a minute or two. An officer and gentleman in every sense of the words. This is the time where you must ensure that you destroy the fighters and gunboats if you haven't already. Fortunately, the shield generators are on the sides of the vette (one on the left and one on the right), meaning that you can hit them from the bottom side of the vette. Kessel is accessed through Deep Space Stations; it is impossible to hyperspace there directly, which prevents low-level pilots from mistakenly finding their way into a war zone they're unprepared for. Repeat as needed until both the Shield Generator and Secondary Shield Generator have been destroyed. Basically, the vette has a weak spot, the bottom. Gun 4 is in the same spot gun 5 was (except on top of the ship, of course), and should be destroyed before guns 0 through 3. I'm 4333 and haven't had occassion (or mass/money/energy) yet to use much beyond Mark 1 PTs. NEVER fly above the ship. The Reactor is on top of the Corvette and can be somewhat tricky to hit. The top side of the 'vette has four guns here, which look like little grey bubbles, two on the port side and two on the starboard (the picture above is taken of the Corvette's top side). Assassinating the Rebel will be a difficult task because the Corvette will be well guarded and filled with traps and locked doors. While the packages are engaged.. have the flight wing blow up the starfighter escort. Since the vette is still moving at this point, they can be hard to target at times. From here... use missiles for selective targeting , if you havent already used em on A-wings. With a dagger-shaped hull, heavy armament, and relatively large crew complement for its class, the Vigil class shared many iconic design features of a true destroyer. After you have killed both Gunships you then can resume tackling the Vette. Now dance and party like there is no tomorrow, because you have faced 2 gunboats, their TIE escorts, and the vette and you have the right to be proud! The vette is then rather easily to kill as the rest of this article dictates. C est bon c est arrangé et prevu la corvette. 25x an Imperial Gunboat; 25x an Imperial Corvette; Found: Kessel: Fighters(Excluding Bombers and Starfighters), Gunboats and a Corvette. because they are freelancing their abilities out to the empire or rebellion? You can press the Target Nearest Space Station (default "C" key) to target the Corvette as long as it's in your scanner range. The biggest thing you need to know about doing this is to just keep at it. thumb|300px|right|Destroying a Corvette Une actualité. It is easiest to fly up high above the Corvette and angle your ship downwards towards the Reactor; this should easily allow you to hit it. Same thing without all the hassle. Be courteous and kill the gunboats so that there is no lag at the exit point. Whatever path you choose, do NOT simply let the fighters and gunboats go. Its immense size makes it vulnerable, however, and the Rebel Alliance takes advantage of this at every opportunity. The turrets will die first from the bomber strike leaving the flight wing available to select different parts of the ship with missiles and take it down. Just remember to make your vertical 180 as you get close to the shield generators so that the gunboats can't reach you and that the topside of the vette doesn't see you. The Corellian Corvette is a [dungeon|instanced dungeon], which means that only your group is up there. Draw the fighters away for the BSTRIKE: Have the Corvette Master Mission in your datapad. If needed. But before attempting that, make sure to review the following information. He is the Tier 5 pilot trainer for several squadrons, both Rebel and Freelance (Smuggler's Alliance and CorSec Squadrons). Thus there is no longer a need to destroy the gunboats from the lag perspective.). Viewed 31728 times, Reply 5 of 82 After checking Legends and Pilot’s Hangout Discords, I’ll head into space and look for some adventure; convoys, duties, Kessel or helping out a follow pilot complete a mission. The bottom, in contrast, has a total of eight smaller bubbles, four on the left and four on the right. If you panic and decide to leave in any other possible direction, you may find that you've inadvertently put yourself right next to the remaining 7 guns of the vette as well as the gunboats' 14 guns, and you may not live to make another run. I don't think any of us in the group had experimented much with missles/bombs yet to find out what's best, I'm sure we WILL though. It is possible for both Corvettes to be in Kessel at the same time. Some older model corvettes, like the CR70, could easily be upgraded with retrofit packages like the Vanguard c20 to become CR90s.Common configurations included a troop carrier, light escort vessel, cargo transport, or passenger liner. Once you're in firing range of the gun, straighten out and fire until you're almost on top of the gun. Viewed 31714 times, Reply 3 of 82 Take out the left one first, by destroying its Reactor then other subsystems. Rechercher Annuler. The Corvette makes a star appearance in Jump to Lightspeed as the target of each Pilot profession's Master mission. Stay out of range until the gunboats pass. Imagine a line through the main axis of the 'vette, you have to be perpendicular to it. How to shoot it without getting shot (for pilots hunting the Imperial Corvette), Suicide Running the Corvette (for when no one else is on), https://swglegends.com/wiki/index.php?title=Corellian_Corvette_(space)&oldid=29178, Creative Commons Attribution-NonCommercial-ShareAlike. make sure you creep towards the gunboats so that you are roughly 560-580m away, and your top/bottom gun is aligned, then run to the gun and take out the remaining ships. The Trick to killing this beast is to be extremely fast and have a relatively small hitbox such as the A-wing. For Imperials, a very useful protocol should be as follows: Weapons: To kill a weapon, you have to have a direct shot at it. The Rebel Corvette leaves the system at /way. I found that the starfighters were more troublesome than the gunboats. You can only damage the reactor by shooting from directly above it. Side is `` up '' disable it on the same side as the target of each profession! 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